Friday, September 26, 2008

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[D & D 4ed] The Quintessence of Magician

The Quintessence of the Magician

The magic is the universal force that can move mountains, create different realities and subdue opponents even before they understand who is their enemy. The magic is the essence of a true fantasy RPG, and his adept is the magician. The Quintessence of the Magician, the first book of a series that produces Asterion Press in collaboration with Mongoose Publishing is dedicated entirely to the Wizard of D & D 4E. His goal is to add depth to the players' choices, while preserving the narrative-interpretive, in the best tradition of Asterion.

In an overview of the manual and its contents, you must start with a premise: a true magician is not the only powerful because they cast spells. To be a successful magician need careful preparation and smart tactics. The magician is a controller, and as such has a duty to carefully select its targets, using his powers when needed, and move the pieces on the board of the battle so you can easily reach the victory. If you are afraid of not being able to obtain these results, the quintessence of the Wizard provides extensive information and arguments on what the role of a magician, to occupy the best place in a battle, and when you harness the power of his devastating spells.

As mentioned, however, there is no place in the manual only for the appearance of rules, while very important. On the contrary, the attempt to Asterion in this series is to give rules a substrate and a narrative "thickness" is lacking almost entirely in the core D & D. The origins of the new system, introduced for the first time in this manual is intended for exactly this purpose, mixing the technical (and therefore the options for development, described in the Player's Handbook) with that interpretation, and creating a background for characters magicians. Similarly, many of the new powers included in The Quintessence of the Wizard does not have the sole aim to provide digital versions of the players, but also help give a charm to the wizards introduced in the country. Spells as a field of dead and skinning can be an excellent choice for a wizard with aspirations "graveyard"!

The manual also introduces 14 new ways to suit the legendary magician. Some are marked by the tradition that characterizes the elemental wizard himself, as in the case of criomante (including the Mongoose has just released a statement available on his website) or Pyromancer, while others are more refined and witty, like ipnomante or GEMINUS. Still others, then, are designed for all those wizards who love to explore, to varying degrees, the territories of the occult and the lines that separate the morality of the prejudice, as the necromancer dark or mysterious snake.

Always on the side of rules and interpretation, many of the talents described in the book allow the magician to get useful results (according to the dictates of 4E) but at the same time increasing their knowledge and mastery of magic, even in less than a tense battle. Many talents that have been introduced, for example, affect the celebration of rituals and there are also talents library for use in preparation of spells, in addition, there is the return of metamagic feats, which allow a magician change at will their spells. We have included four new instruments Arcane (hats, masks, shields and mirrors) that the magician can use instead of "normal" rods, sticks and balls and dozens of magic items designed for wizards and municipalities, a new type of magic items ( runes); arcane six organizations that aim to promote (or hinder!) the wisdom in the magical world, rules and tips for how to build the perfect home of every magician: his Magic Tower (also provided maps are ready for a tower example).

All this, as in the best tradition Asterion, is peppered with a series of illustrations of the highest level, a stylish graphics and an accurate control of the texts. The most significant change compared to the past, is that this time Asterion is playing right now with an international distribution by partnering with Mongoose. This guarantees, of course, the possibility of spreading around the world work entirely Italian, and it is not to be underestimated.
The series of Quintessence (Quintessential English) is playing the wizard, but a short distance follow the epitome of the quintessential warrior, then Thief, to proceed gradually with all the other classes. Stay tuned for more! "

Article by Mark Picone

design of the Tower of Andrea Longhi

design nano Maichol Fifth

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