D & D 4ed - Drow
Drow
graceful and lethal, at home in the deepest darkness.
Racial Traits Average Height: 1.60 to 1.80 m
Average Weight: 58-77 kg
Features: +2 Dexterity, +2 Charisma
Size: Media
Speed: 6 squares
Vision: Darkvision
Languages: Common, Elven Skill Bonuses
: +2 Intimidate, +2 Stealth
Fairy Source: Your ancestors were native to the Feywild, then you are considered a creature in order to Goblin to determine the effects that are based on the origin of a creature.
Trance: Rather than sleep, drow enter a meditative state known as trance. You have to spend four hours in this state to gain the same benefits that other races to take an extended rest for 6 hours. While in trance you are completely aware of the surroundings and notice of approaching enemies and other events as normal.
Touched by Lolth: Once per encounter, you can use the power cloud of darkness or the power fuocoscuro .
Cloud of Darkness Drow Racial Power
A black coat down around you, hiding from view.
Meeting
Minor Action - Close
a burst Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, the squares within it are totally obscured, and creatures entirely within are blinded until they leave. You are immune to these effects.
Fuocoscuro
Drow Racial Power A halo of purple light surrounds the target, making it easier to hit.
Meeting
Minor Action - Distance
10 Attack: +4 vs. Reflex Intelligence, Wisdom +4 vs. Reflex, or Charisma +4 vs. Reflex
Increase to +6 bonus at level 11 and +8 at level 21.
Stroke: Until the end of your next turn, all attacks against the target have combat advantage, and the target can not benefit from invisibility or concealment.
Special: When you create your character, choose Intelligence, Wisdom or Charisma as the feature that when you use an attack with this power. This choice remains throughout the life of your character does not change and other effects of power.
Drow are a decadent race of dark elves whose beauty and sophistication can not hide the evil hearts too often. Most of the dark elves based on their behavior and attitude on the veneration of the goddess Lolth, also known as the Spider Queen.
drow society is organized into families. The leaders of the most powerful families in positions of command in the various cities dell'Underdark, the underground realm that the dark elves in Faerun call home.
Play a drow if you like ...
- Be good to strike quickly and use a lot of dishonest tactics.
- Playing a hero seeking redemption, or one that fights to rise above the perversion of his race.
- Being a member of a class that promotes rogue, ranger and warlock.
Based on the D & D Insider NOT official translation by Azrael The Dark from Valme Neira City of Drow and vampires.
Link original
D & D 4ed - Quintessential
Quote Max directly from the official site of Italy 25
original link
The first book in the series "Quintessential 4E", and co-produced by Asterion Press Mongoose Publishing, will be published between October and November, at the same time in both English and Italian. The manual will be in black and white with color cover, and then include a series of excerpts from the manual in order to create a bit 'of attention around this project.
The following manuals, respectively dedicated to the warrior and the thief has already in process ... more details soon!
start with some 'of drawings dedicated to the magician, who will appear in The Quintessence of the Magician. The first is the Snake Arcana, a new path for the legendary magician, author Andrea Sorrentino (who works in the other for the White Wolf).
image link
The second is the Vacuista Namaya, an NPC that describes another legendary journey. The author of this tiefling is Emiliano Petrozzi.
image link
D & D 4ed - Dragon # 364
Features
Demonomicon of Iggwilv: Yeenoghu
Of Robert J. Schwalb
Discover how to free the Demon Prince of the bloody Gnolls and his loyal followers. Your ignorant people see some good players.
Kragal Vor: The Lost City of Bael Turath
From Nicolas logo
This long and the relic of the ancient empire of the dead Tiefling and is the repository of adventures for the brave willing to move to the dark streets of this lost city.
Playing Forged
From Chris Sims
info to this article published Blog www.dragonisland.it
Ashen Covenant
From Ari Marmell
Devotees of the demon prince Orcus have made a pact, known as the Pact of Ashen. It is believed that their victory thanks to the dark lord will enter this world ... as the new god of death.
wolves Maldeen
From Nicolas logo
Long ago, the legendary Maldeen be armed to defend those who could not fight for themselves. Today it still continues to fight for this noble cause.
Creatures and incarnations: Kobolds
From Mike Mearls
Sure, the Monster Manual is full of little monsters, but what about those who want to use some particular types of kobolds? The introduction of the Magician Sorcerer Animal Trainer treacherous, and many other varieties.
Nuts vs Interpretation: The Goblin
Bruce Cordell and Chris Sims Meet
Bile and his tribe of spiders, a group of goblins alchemists willing to do anything to obtain the necessary reagents for their experiments.
coloumn
Country Classic: the dangers of the Dark Sun
From Gary Astleford
The mortal dangers of Athas are endless ... but these three will be enough to start ...
Class Acts: Wizard Of
Rodney Thompson
If you are looking for the necessary powers to become a perfect illusion, you have to look elsewhere ...
Shipping: Forest of Flesh
From Keith Baker
Enter the world of the Mordain Fleshweaver, and discover the awful horrors of his domain.
Design & Development: The Dungeon Master's Guides
Of James Wyatt
The author of the DMG takes us behind the scenes tour that led to the creation of the book.
Confessions of a "full-time magician"
Of Mazzanoble
Shelly Shelly's now beginning to play. Provision is made for its supply of food and drinks necessary?
RPGA Report By Chris Tulach
This month, Chris gives you more inside information on the state of the RPGA.
Ampersand
From Bill Slavicsek
Bill speaks of the fourth edition since its launch and the bright future for Serbs in D & D Insider.
This magazine is all downloadable in pdf from the site of WotC or forecasts free account to D & D Insider.
To find out what the D & D Insider you read articles Dragonisland
D & D 4ed - Dungeon # 155
on this issue:
Feature:
Keep on the Shadowfell: playable on Forgotten Realms
Of Greg Bilsland
Are you eager to start your first adventure, "4th edition" on Forgotten Realms? This article not only shows you the place of Shadowfell and its place in the World of the Forgotten Realms, but includes information supplentari, texture and powers in meeting intended to make it perfectly playable Shadowfell in Faerûn.
Keep on the Shadowfell: playable on Eberron
Of Stephen Radney-MacFarland
If you are a fan of Eberron, not you must wait for the development of the whole environment to launch your new campaign. This article gives you everything you need to start developing your first 4th edition is based on using the Eberron adventure Keep on the Shadowfell, including a bonus character, a warforged paladin!
Heathen
Of Scott Fitzgerald Gray
Jaryd The champion will return after many years to find and complete the destruction of the Hand of Naarash, and has never been so determined to do so. Now the heroes will have to retrace the steps of Jaryn across the harsh desert to find out what happened alnobile warrior. 4th level adventure.
in Sleepers Tomb of Dreams
Di Matteo Sernett
In an epic battle long ago, two champions met to determine the fate of the earth ... and they killed each other. Now, someone tries to free the soul of a terrible entity from beyond the stars, and only the heroes can hinder its path. If they fail, the entire region could be the folly and hopelessness of the Lost Kingdom. An adventure for 8th level.
Keep on the Shadowfell - Adaptations - From
Peter Schaefer
Keep on the Shadowfell is intended to be played by fourth-level characters. But how to do to adapt even to people not yet ready? This article proposes extra meetings in order to achieve the necessary experience to your party.
Coulumn
Dungeoncraft : Here's how to start a group. By James Wyatt
James speaks as provide the home base of Greenbriar, in preparation for its first session.
Save my game : Roleplayng Hook, Line, etc ... From
Stephen Radney-MacFarland
Stephen gives advice to DMS helping players to develop interesting background, and then integrate them in a campaign. So Bomb of questions!
This issue of Dungeon is offered by Wizards of the Coast and is freely downloadable from the official website at the following link
4ed D & D - Dungeon Master's Manual
DM's Guide is Print .
going to be distributed from Monday, July 21, and during that week will be in stores, certainly within the following weekend.
Max
This is what it says on the forum 25ed Massimo Bianchini
link