Swordmage
Under the leaves Myth Drannor I learned the old way eladrin the battle. Spells are my armor, and items related to the destruction of my blade.
Product Class:
Position: Defender . You're a melee fighter that uses magic to fight better.
Power Source: Arcane . Studies ancient magical traditions and whose training from swordsman, developing arcane powers that work well together with your physical attacks.
Key Features: Intelligence, Strength, Constitution
Armor Proficiency: clothing, leather
Weapon Proficiency: Simple melee, simple remote, military light blades, military heavy blades
Implements: Any knife light or heavy blade. Your weapon adds its enhancement bonus to attack and damage rolls and any extra damage granted by a magical properties (if applicable) when used as implements. You do not earn the with the weapon proficiency bonus to attack roll if you use as implements.
Bonus to Defense: +2 Will
Hit Points at 1st Level: 15 + Constitution score
Hit Points per Level Reached:
6 Healing Surges per day: 8 + mod. Constitution
Skill Training: Arcanum. From the list of class skills, choose three more at 1 level:
Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), toughness (Con), History (Int), Insight (Wis), Intimidate (Cha)
Character Options: Swordmage Assault, Swordmage Protector
Privileges Class: bond to the Sword, Aegis of Swordmage ( Aegis assault or Aegis Shield), Guard of the privileged few Swordmage
Aegis assault - Privilege of Swordmage
Create a connection between you and a mysterious enemy, allowing you to instantly respond to his attacks with a counter-attack.
A Will - Arcane, Teleportation Minor Action
- Close
burst 2 Target: One creature in burst
Effect: marks the target. The target remains marked until when you do not use this power against another target. If brands other creatures using other powers, the target is still marked. A creature can be subject to only one brand at a time. A new mark supersedes a previous mark.
If the target is running an attack that marked do not include as targets, takes a -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to teleport to a square adjacent to the target and make a melee basic attack against it. If there are no unoccupied space adjacent to the target, you can not use this immediate reaction.
Aegis Shield - Privilege of Swordmage
Create a connection between you and a mysterious enemy, allowing you to soften his attacks against your allies.
A Will - Arcane Minor Action
- Close burst 2
Target: One creature in burst
Effect: marks the target. The target remains marked until you use this power against another target. If brands other creatures using other powers, the target is still marked. A creature can be subject to only one brand at a time. A new mark supersedes a previous mark.
If the target is running an attack that marked do not include as targets, takes -2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate reaction to reduce the damage inflicted by the attack any creature by an amount equal to 5 + your mod. Constitution.
11th level, reduce the damage of 10 + your mod. Constitution. At 21st level, reduce the damage of 15 + your mod. Constitution.
Sword Link to spend an hour in meditation with a light heavy blade of your choice, forges a special bond with it. As a standard action, you can call this weapon so it reaches you in hand from a distance of 10 squares or less. You can forge
a link with different blades using the same meditation process (for example, if you get a new weapon with magical properties). If mold is a link with different weapon, the old one fades.
If your weapon of bond is broken or damaged, you can spend an hour in meditation to recreate a single fragment (this process automatically destroys all the other fragments of the weapon, so you can not use it to create multiple copies of a weapon route).
Guard Swordmage
While you're conscious and wield a light blade or heavy blade, keep a magical force field around you.
This field gives you a +1 bonus to AC, or +3 bonus if you have a knife in one hand and the other hand is free (not a port shield, a secondary weapon, a weapon with two hands or anything else).
If you become unconscious, the benefits of the Guard Swordmage disappear. You can recreate them after a short or prolonged period of rest.
some power
Bait Lightning - Attack Swordmage 1
Tie the enemy with arcane lightning and drag within the sound of your blade.
A Will - Arcane, Implement, Lightning Standard Action
- Distance 3
Target:
creature Attack: Intelligence vs. . Hardening
Stroke: 1d6 + mod. Intelligence lightning damage, and drag the target to the nearest unoccupied space adjacent to you.
Increase damage to 2d6 + mod. Intelligence at 21st level.
Special: If you can not drag the target to an adjacent square, this power fails and deals no damage.
explosion of the Sword - Attack Swordmage
A sweep of a sword strike with force all those around you.
A Will - Arcane, Implement, Force Standard Action
- Close
burst 1 Target: Each enemy in burst
Attack: Intelligence vs. Reflections
Stroke: 1d6 + mod. Intelligence Force damage.
Increase damage to 2d6 + mod. Intelligence at 21st level.
Cyclone Flame - Attack Swordmage 1
The hidden power swirls around your blade toward the enemy and explodes, suffocated in a burning hell.
Meeting - Arcane, Implement, Fire
Standard Action - Close
blast 3 Target: Each creature in blast
Attack: Intelligence vs. . Reflections
Stroke: 1d8 + mod. Intelligence + mod. Force fire damage.
Frozen Reaction - Attack from 1 Swordmage
Like your enemy vibrates her mortal blow, your guard turns to ice and hit your enemy with the fury of winter.
Daily - Arcane, Weapon, Cold
immediate discontinuation - Melee Weapon
Activation: adjacent creature hits you
Target: The creature
that hit you Attack: Intelligence vs. . Reflections
Stroke: 3 [W] + mod. Intelligence cold damage.
Miss: Half damage .
Speed \u200b\u200b Arcana - Utility to Swordmage 2
The hidden power flows in your blood, and when the battle starts, it will speed up.
Daily - Arcane
No Action - Staff
Effect: Use this power before pulling the initiative. You gain a +5 power bonus to your initiative roll. You can perform extra move action during the first round of combat (or during the surprise round, if you are allowed to act during that round).
Guard sustain - Swordmage, Utility 16
guard around you emits a soothing glow, making you regain vitality.
Daily - Arcane, Location
Action Minor - Staff
Effect: At the end of each round, before making a save, remove an effect on yourself that you can remove a failed saving throw.
Lightning Rod - Swordmage, Attack 19
Sinking the sword in the enemy, channels a group of deadly power. Dark clouds emanate from the wound by releasing lightning can shock other nearby enemies.
Daily - Arcane, Weapon, Lightning Standard Action
- Melee Weapon
Target:
creature Attack: Intelligence vs. . CA
Stroke: 2 [W] + Mod. Intelligence damage, and 10 continued lightning damage (save ends). When the target takes damage from this power continued, adjacent foes take 10 damage to it from lightning.
Miss: Half damage , and no damage was continuous.
Translation by Azrael The Dark and http://drow.muzedon.com